One bug that is more of an annoyance than a bug is that the new prefab character doesnt have a large portrait on the selection screen. This includes another couple of new weapons, the noisy cricket and the suitcase nuke. Other extras include a new special encounter with the MIB and Mikey the alien. Riddick is equipped with new leather camoflage armour and later in the game thermoptic camoflage will be made available. Two new types of armor are also included in the game. His blade is know included with a throat cut mode and a throwing mode (if you throw it you lose it). There is also a new character specific weapon for Riddick who has been added to the starting squad. Several new weapons have also been added and a couple of older weapons have been changed to be a little more realistic.Īlso altered is the rocket launcher that has been changed to long range and the MP5 which has been given a triple shot mode. This new squad have new inventories with added armour and weapons as well as having more skills and and traits.Īlso changed is the number of things you can buy from the quartermaster, giving more choice. I know this is a bit of a crappy way to get it working but it was either that or put the altered campaign file in the zip folder which would have made it about 19Mb.Ĭontents: This mod adds an extra prefab character as well as changing your starting squad on the first mission. In this you need to click on 'import core', 'import prefabs', 'import QM list', 'import recruits' and 'import specials'. Once in the campaign editor open the BOS.cam file and go to the tools menu. Then you need to go to the FOT editors and start the campaign editor. To do this you need to extract the campaign file (BOS.cam) from the mis-main_O.bos using winzip into the core directory. Using the mod: to use this mod you need to import some of the data into the campaign file. Mirrored here for archival purposes.Įxtraction: Extract all files into the fallout tactics directory.
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